Mouthwashing Fanart: Where to Find It and What to Draw
Explore Mouthwashing fanart through character ideas, Tulpar design details, and community sharing tips. Find inspiration for your next drawing of the crew.
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Where to Find Art of the Tulpar Crew
Mouthwashing fanart gives the Tulpar’s crew room to exist beyond the ship’s suffocating hallways. Search #Mouthwashing, browse Wrong Organ’s community spotlights, or visit the Wrong Organ and CR Channel Discord servers to find character portraits, animations, and alternate universes. Whether you want something unsettling or a quieter scene on Earth, the characters’ designs and personal interests offer plenty to work with.
Wrong Organ welcomes fan creations through #Mouthwashing and the @Wrong_Organ account on Twitter. Those are also places to share your own drawings.
For specific collections to explore:
- November 1, 2024: “MOUTHWASHING Q&A: PART II” includes character artwork and a restaurant AU.
- November 8, 2024: “MOUTHWASHING Q&A: PART III” features individual portraits, crew artwork, and a pirate reinterpretation.
- October 20, 2026: “Second Anniversary, Community Spotlight and More News” offers a newer community spotlight to look for.
These collections give you several starting points without limiting your search to one character or style.
Official page: Mouthwashing (criticalreflex.com)
Character Drawing Ideas Beyond the Uniforms
The crew wears similar company clothing, so personal touches carry much of each character’s visual identity. Preserve those differences when simplifying a design: clothing patterns, accessories, and individual styling help distinguish the cast even in a small sketch.
Image: Steam / Wrong Organ
Daisuke’s patterned shirt is an especially useful detail to study. Jimmy’s design balances an everyday appearance with enough individuality to belong alongside the rest of the crew. Post-crash Curly’s appearance, meanwhile, was central to the game’s identity from early development.
For scenes outside the freighter, build around the crew’s established interests:
- Daisuke: Draw him at an arcade machine or browsing vintage clothing. His enthusiasm for thrifting gives you a reason to explore outfits beyond his work clothes.
- Anya: Sketch a study session, a run, or an evening with reality television and fast food. Each setting offers a different expression and posture to explore.
- Curly: Use weightlifting or winter sports for an Earthside scene. Time with friends and family also fits his life away from long hauls.
- Swansea: Draw him repairing something at his grown children’s apartments, cooking paella, or heading out with his wife and dog.
- Jimmy: Weightlifting is an established interest. Use that shared activity with Curly if you want a composition built around the same setting.
Choose a specific activity before planning the pose. Anya concentrating over study materials and Daisuke leaning toward an arcade machine give you different compositions while staying connected to their personalities.
Make the Tulpar Part of the Composition
The ship’s interiors offer more than background decoration. Its cold corridors, artificial sunset, and awkward attempts at comfort can shape the entire mood of a drawing.
Image: Steam / Wrong Organ
The hallways were designed around the feel of an old submarine. Use their enclosed layout to frame a figure or emphasize the distance between characters. For a scene closer to the game’s atmosphere, keep the surrounding space confined.
The common room takes a different approach: its interior draws on kitschy design, with the sunset display providing a strong visual anchor. Orange sunset imagery was a core part of the game’s visual direction from the beginning. Try placing a silhouette against that display, or carry its orange tones into a crew portrait.
Anya’s office draws on dingy middle school nurse rooms. Keep that institutional feeling when drawing a medical-room scene; the setting’s discomfort matters as much as the character occupying it.
The game deliberately avoids showing the Tulpar from outside and offers no real windows onto space. For artwork that follows its framing, stay inside with the crew. An exterior ship design is an opportunity for your own interpretation.
Turn Small Details Into a Finished Drawing
You do not need a major story moment to build a recognizable piece. Several smaller details provide focused subjects:
Image: Steam / Wrong Organ
- Swansea’s dog: A picture of his dog is displayed in Utility. Use it as the starting point for an Earthside scene.
- Curly’s birthday cake: His friends once made him a chocolate-and-caramel whey protein cake that collapsed under its own weight. Draw that birthday memory for a lighter character moment.
- The mouthwash cargo: The bottles share a uniform design. Repeat that shape across a composition to echo the cargo hold’s bleak sameness.
Keep the distinction between an established detail and your own scenario clear. Swansea has a dog, but the idea of bringing it aboard was cut. A drawing of the dog on the Tulpar therefore works as an alternate scenario.
Explore Alternate Universes
A restaurant AU or pirate crew gives you room to change the setting while retaining recognizable characters. Both concepts have appeared in the game’s fan art spotlights.
Carry a few defining details into the redesign. Preserve Daisuke’s interest in distinctive clothing, give Swansea something practical to do, or translate the crew’s uniform differences into new costumes.
For an AU closer to the original setting, imagine the sleeping quarters or other spaces beyond the accessible rooms. Larger pre-crash areas were considered during development, including sleeping quarters. Design those rooms around the same uneasy mix of functional equipment and impersonal company comfort that shapes the rest of the Tulpar.
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Mouthwashing Cosplay: Character Details That MatterPlan your Mouthwashing cosplay with character details, Daisuke's patterned shirt, Curly's distinct looks, and photo ideas inspired by the Tulpar's design.Join the community
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